
About CyberSummit
CyberSummit includes hands-on workshops in cutting-edge technology, as well as team building opportunities in the form of “technical challenges.” Workshops and challenges will range from creating digital music, to building 3D scale models, and filming and editing an original video. Over the past several years we’ve observed that members leave CyberSummit empowered to utilize technology in a more meaningful and personal way.
CyberSummit is a sleepover and a great way for members from Boys & Girls Clubs, Intel Computer Clubhouses, and local technology centers to meet new people and share their love of technology. 2010 Workshops and Challenges are:
- Merging Art and Technology, (BGCB,Ryan Davis)
- Architecture & Computer Aided Design, Rich Miche
- Music Live, (BGCB, Jean Stuppard)
- Digital Music with Pro Tools (BGCB, Rick Aggeler)
- Clay Tech, (BGCA, Christine Kotula)
- Making Music to make it better, (Generations Cures)
- Gamie Making w/Kodu (Microsoft, Scott McFadden, Jared Cook, Rachel Schif)
- Mobile Technology (Microsoft, Anthony Kinney)
- Social Networking (Microsoft, Leah Brunson and Cambridge Staff)
- T-shirt design
- and more!
Past Presenter Biographies
Animation
Marlon Orozco, Manager of the "Flagship" Computer Clubhouse, oversees the day-to-day operations and activities of the Computer Clubhouse based at The Museum of Science in Boston. As Manager of the "Flagship" Clubhouse, Marlon ensures that the program runs smoothly, engages youth in ways that enable them to build confidence in themselves through the use of technology, and serves as a model for community-based Clubhouses across the Network. Marlon was a youth participant at the Computer Clubhouse in the program's early days, and served as a volunteer mentor at the "Flagship" Computer Clubhouse before joining the Clubhouse staff on a full-time basis. He has extensive experience in community organizing and multicultural youth development, and is a talented artist, draftsman, and graphic designer.
Digital Storytelling
Danielle Martin is a second year VISTA and VISTA Leader at the CTC VISTA Project and program coordinator and trainer at massIMPACT. This year her goals include supporting two online collaborative social networks (the VISTAs on CTCVISTA.org and community digital storytelling facilitators on StoresforChange.net), conducting train-the-trainer digital storytelling workshops for massIMPACT’s Spreading the Stories program, and working to bring new programs and collaborations to technology centers in MassHousing technology and community centers. In 2005-6, she served the Community Technology & Media Program at UMass Boston, as a curriculum and resource coordinator as well as the Assistant Editor of the Community Technology Review and the Project’s newsletter, the Digest. Additionally, she researched media policy as part of the Tactical Media group and conducted several digital storytelling trainings for both adults and youth. Previously, she was the Technology Director at the Charlestown Boys & Girls Club (MA) Computer Clubhouse and a MIT Media Lab IDEAS Institute Fellow. Her background is in after-school multimedia programs for youth, instructional design for web-based trainings, and fundraising and development.
Architecture
Rich Miche graduated from Iowa State University with a BArch. He has worked with a number local architectural firms including Cambridge Seven Associates and Moshe Sofdie. He has done facilities planning for Fidelity Investments and Bay Networks/Nortel Networks and has worked in the CADD industry for Graphisoft and Drawbase Software. Besides being a mentor for the South Boston Computer Clubhouse, he has visited many other Computer Clubhouses in the US and works on a project rebuilding houses for the less fortunate in 2 West Virginia counties each summer with teens from local church groups.
Web Design
Interactive Animation
Amon Millner is a PhD student who designs tools and activities that help youth construct new types of physical and computational creations. His research project, the Hook-ups Initiative, helps kids learn design skills by making physical objects, called Hook-ups, that can control the games, animations, and other computer programs that they have created.
Millner currently holds three degrees: a BS in Computer Science from the University of Southern California; an MS in Human Computer Interactions from Georgia Tech; and an MS in Media Arts and Science from MIT's Media Lab. He serves as a mentor at Computer Clubhouses and develops activities for youth at Fab Labs.
PicoCrickets
Natalie Rusk specializes in developing technology-based programs and materials that enable young people to create projects based on their interests. She is currently an educational researcher and developer at the MIT Media Laboratory, working on the development of Scratch, a new programming language designed for use in community after-school centers.
In 1993, she co-founded the Computer Clubhouse, a model after-school learning program that engages young people in creating projects with the support of adult mentors.

