About CyberSummit

CyberSummit includes hands-on workshops in cutting-edge technology, as well as team building opportunities in the form of “technical challenges.” Workshops and challenges will range from creating digital music, to building 3D scale models, and filming and editing an original video. Over the past several years we’ve observed that members leave CyberSummit empowered to utilize technology in a more meaningful and personal way.

CyberSummit is a sleepover and a great way for members from Boys & Girls Clubs, Intel Computer Clubhouses, and local technology centers to meet new people and share their love of technology. Members participate in ice breakers and fun activities such as live chats on BGCA’s YouthNet, ice cream parties, manhunt, and recording their observations on the ICCN intranet, the Village.

Workshops and Challenges

  • Video: Take your film skills beyond just point and shoot!
  • Animation: Make clay come alive!
  • Game Making: Design your own computer game without writing a line of code.
  • Digital Storytelling: Use digital media to craft, record, and share your stories and those of your communities.
  • Digital Music: Explore the software that you can use to lay down beats, record live music, and ultimately create your own music CD.
  • Architecture: Learn to use CADD (Computer Aided Design & Development), software that will allow you to design a model building.
  • Web Design
  • Scratch / Interactive Animations: Program your own interactive animations, games, and stories using software developed the MIT Media Lab.
  • PicoCrickets: Make your creations come to live with PicoCrickets -- tiny computers that can make things spin, light up, and play music.

Additional Workshops

  • T-shirt design
  • Cosmic Blobs
  • and more!

Presenter Biographies

Animation

Marlon Orozco, Manager of the "Flagship" Computer Clubhouse, oversees the day-to-day operations and activities of the Computer Clubhouse based at The Museum of Science in Boston. As Manager of the "Flagship" Clubhouse, Marlon ensures that the program runs smoothly, engages youth in ways that enable them to build confidence in themselves through the use of technology, and serves as a model for community-based Clubhouses across the Network. Marlon was a youth participant at the Computer Clubhouse in the program's early days, and served as a volunteer mentor at the "Flagship" Computer Clubhouse before joining the Clubhouse staff on a full-time basis. He has extensive experience in community organizing and multicultural youth development, and is a talented artist, draftsman, and graphic designer.

Digital Storytelling

Danielle Martin is a second year VISTA and VISTA Leader at the CTC VISTA Project and program coordinator and trainer at massIMPACT.  This year her goals include supporting two online collaborative social networks (the VISTAs on CTCVISTA.org and community digital storytelling facilitators on StoresforChange.net), conducting train-the-trainer digital storytelling workshops for massIMPACT’s Spreading the Stories program, and working to bring new programs and collaborations to technology centers in MassHousing technology and community centers.  In 2005-6, she served the Community Technology & Media Program at UMass Boston, as a curriculum and resource coordinator as well as the Assistant Editor of the Community Technology Review and the Project’s newsletter, the Digest.  Additionally, she researched media policy as part of the Tactical Media group and conducted several digital storytelling trainings for both adults and youth. Previously, she was the Technology Director at the Charlestown Boys & Girls Club (MA) Computer Clubhouse and a MIT Media Lab IDEAS Institute Fellow.  Her background is in after-school multimedia programs for youth, instructional design for web-based trainings, and fundraising and development.

Architecture

Rich Miche graduated from Iowa State University with a BArch. He has worked with a number local architectural firms including Cambridge Seven Associates and Moshe Sofdie. He has done facilities planning for Fidelity Investments and Bay Networks/Nortel Networks and has worked in the CADD industry for Graphisoft and Drawbase Software. Besides being a mentor for the South Boston Computer Clubhouse, he has visited many other Computer Clubhouses in the US and works on a project rebuilding houses for the less fortunate in 2 West Virginia counties each summer with teens from local church groups.

Sue Campia

Interactive Animation

Amon Millner is a PhD student who designs tools and activities that help youth construct new types of physical and computational creations. His research project, the Hook-ups Initiative, helps kids learn design skills by making physical objects, called Hook-ups, that can control the games, animations, and other computer programs that they have created.

Millner currently holds three degrees: a BS in Computer Science from the University of Southern California; an MS in Human Computer Interactions from Georgia Tech; and an MS in Media Arts and Science from MIT's Media Lab. He serves as a mentor at Computer Clubhouses and develops activities for youth at Fab Labs.

PicoCrickets

Natalie Rusk specializes in developing technology-based programs and materials that enable young people to create projects based on their interests. She is currently an educational researcher and developer at the MIT Media Laboratory, working on the development of Scratch, a new programming language designed for use in community after-school centers.

In 1993, she co-founded the Computer Clubhouse, a model after-school learning program that engages young people in creating projects with the support of adult mentors.